First Impressions: Dead Rising 2
Wed, September 29, 2010 at 8:34 PM
Brendan T. Smith in 2, 360, First Impressions, Video Games, capcom, dead rising, first impressions, otis, spiked bat


Dead Rising 2 (Xbox 360 version)

Release Date: September 28, 2010

Date of Play: September 29, 2010

One could accurately say that I’m a little hesitant going into Dead Rising 2. I adore the concept, but historically I have not been such a fan of the execution of said concept. The clunky, outdated mechanics, terrible save system, and difficulty level requiring you to play the game multiple times just to beat it once aren’t up my alley. 

So I head into Dead Rising 2 trying my best to keep an open mind. I hope the game will have changed enough this go-round to let me enjoy the wonderful open world zombie killing antics this series does better than any other, but I somewhat expect that I will be once again turned off and forced to give up. 

We shall see. 

Conclusion: My initial trial with Dead Rising 2, despite my worries, has so far been surprisingly positive. My comments above should demonstrate my conundrum. Like the first Dead Rising, this is an essentially broken, clumsy game with an absolutely fantastic premise and enough awesome weapons and exploration to hook you into playing more. A vital distinction is that Dead Rising 2 seems to be somewhat less broken that its predecessor, meaning the final product may actually end up being playable this time. 

The things that kept me from enjoying the first game have so far not gotten enough in my way to keep me from enjoying the slaughter. However, I worry that this is simply because I have not gotten far enough into the game for the problems to progress to their most annoying. Only time will be able to show me whether this is a game I will be able to play for any great length.

Result: For now, I must admit Dead Rising 2 is actually a game I seem to be motivated to continue playing. It would seem that smashing a zombie’s head in with a baseball bat spiked with nails is something the game is going to have to give me a good reason to stop doing, which it has not done as yet. Regardless of how long this motivation lasts, this is a better state than I thought I would be in following my first hour with this game. Let us conclude by saying so far so good, but Dead Rising 2 isn’t off the hook yet. I shall still be keeping a watchful eye out for the annoyances that plagued the first game. I fear they may not be gone for good. 

First Impression: SURPRISING SUCCESS

[Update: As a general rule, I don't like to update my First Impressions features with thoughts beyond my first hour. It sort of spoils the point, you know? In this particular instance I'm going to make an exception. I'm only a couple of hours further into Dead Rising 2 and already I've hit a point where the save system has sapped nearly all of my motivation to continue. This makes me even more sad than the first game because I truly am having a good time with this game, but the atrocious save system means every time I die I lose 30 minutes or so of progress. I figured this possible game-ender was worth noting considering the generally positive tone of the rest of this article. Buyer beware - the save system here is no less a nightmare than in the first game.]

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