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Thursday
Jan082009

Rest in Peace, as My Fond Memories Shall Remain

I cannot even begin to fathom the twisted thought process that would lead to a company believing that it was a sound investment to purchase a company and then immediately dump every single valuable asset it contained. It is a truly pristine example of the proverbial flushing of money down the toilet.

A catastrophic misjudgment? A nefarious alternate motive? Idiotic corporate politics as usual? A sad inevitability that is a product of our rapidly changing times?

Ultimately it matters not. One of the last bastions of print gaming journalism at its best is no more.

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The question of why I even have any sort of emotional connection to such a fossilized medium as a print-based magazine that covers a subject as modern and constantly shifting as video games is certainly a valid one.

Electronic Gaming Monthly was the first gaming publication I ever subscribed to. I have been a loyal subscriber since issue 95. Yet there is more than loyalty at play here.

EGM marked the beginning of an era for me. It was the first place I turned to when I decided that this video game thing was something I wanted to stick with. The cheesy graphics work and decidedly less sophisticated writing of those early issues of mine mark a distinct turning point in my gaming career.

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I’ve been following the magazine ever since and have read just about every issue. I was chastising myself recently for being behind a couple of issues, but now I’m glad my busy schedule got in my way. Now I can read every word of these last precious few issues and cherish these remaining memories with a group of writers I hold dear to my heart in a publication I’ve been reading for damn near as long as I’ve considered video games an actual hobby.

EGM also signifies something greater, grander, and more important than my own memories. In its dying days it struggled to be more than your average gaming magazine. Sure there were reviews and previews and coverage of major releases, but there was more than that. It dialed down the focus on the inevitably outdated sections such as news and instead focused on content of the likes that I’ve yet to find an equal for on this much-hyped “Internet” thingamajig.

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The Internet has brought great things to gaming coverage and there can be no doubt that it has thoroughly outclassed the poor magazine in many areas. But one thing it has seemingly yet to match is the dedication, passion, and depth I have found recently in the pages of the newest EGMs. The terrific exclusive interviews, the in-depth feature articles, magazines thematically devoted to entire issues, special features and sections that the highly categorized and news-focused web sites just don’t have the time or space for, are all things I am going to miss dearly.

EGM was spearheading a new, tougher direction for gaming journalism that I was proud to be a supporter of through my readership and subscription. Their writing didn’t feel like glorified PR, a fate an alarming number of other publications have fallen victim to. They weren’t afraid to ask tough questions, even if their inboxes were flooded with fanboy rage soon after. They were trying to do something different with their publication that everyone else seemed to afraid to do. Their writers were not just fans of games who gushed or raged about them in their articles. They were more than that. They were journalists. They sought the truth above all else, even in this seemingly frivolous medium. That’s something sadly rare in the all too infantile realm of gaming coverage.

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So, perhaps more than anything else, the loss of EGM and catastrophic downsizing of 1UP means a significant setback for those who think about games more seriously; for those who want to place their gaming hobby on a pedestal of equal level with those long established dais of movies, music, and literature. I may be a writing student who has largely shunned his required journalism courses as fairly unnecessary to his own perceived destiny, but they had enough of an impact on me to give me a great respect for the art of reporting and what it could do for my revered hobby of video games.

Seeing that fresh copy of EGM arrive in the mailbox is an experience I’m going to miss dearly. It’s one of those simple pleasures in life that you can’t explain to anyone else, but that brings you great joy anyway. The pain is especially severe because it’s a feeling, albeit an admittedly small one, that I don’t expect to be able to feel again in my lifetime. It’s obvious enough that magazines are a dying breed and I genuinely doubt I’m going to hold any publication as dear to me as one that I read and cherished for so long. I loved that magazine damn it, weird as it may seem to anyone else, and I make no apologies for my heartbreak over its loss.

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To all the writers of 1UP: I wish you the best of luck in your future endeavors. Although I know it realistically won’t be possible, I will try my best to keep track of as many of you as possible. Your writing is what made your publications such an important part of my life and those of you that continue writing elsewhere I hope to follow to wherever else you may roam. I hope you do your best to carry on EGM’s mission of making gaming journalism something to be respected, rather than slobbered over by fanboys and completely ignored by everyone else.

To UGO, and anyone else involved in the business dealings that led to this sad day: I cannot empathize with your incomprehensible actions. I cannot understand how you thought this would be a good move. But I also cannot truly be angry. Business is business and the world must move on. Maybe it was just destined to happen sooner or later. Regardless, throwing venom in your general direction wouldn’t do anyone any good and wouldn’t lessen the pain or emptiness caused by the void of displaced talent you have left in your wake.

I simply wish that, whatever you choose to do with your acquired properties, you do them justice. Either let them die a dignified death, or carry them to new heights. Just don’t let them languish in a painful limbo. They deserve better than that. Either way, I won’t be a reader of the future 1UP, nor will most others who were formerly in your camp I would imagine. What could you have dreamed would possibly be the result of this? After all, you’ve brutally slain what once made the brand so great. 1UP and EGM were the terrific institutions that they were in virtue of their writers and wonderful staff. Having now dismissed most of those valuable assets, there is little left to truly care about.

Goodbye Electronic Gaming Monthly. You will forever hold a place on my shelves and in my heart.

egmsigned

 

Friday
Jan022009

Best of 2008 Awards: Best Music Game

Zestful Contemplation’s Best of 2008 Awards

Just in time for 2008 to be a thing of the past, it’s Zestful Contemplation’s Best of 2008 Awards.  I’m not pretending to make my awards comprehensive or unbiased or any of that other pretentious crap.  The fact that these awards reflect my own personal experiences, tastes, and dislikes is exactly the point.  I haven’t played every game that came out this year and I’m not going to consider a boatload of titles I never played.  But I did play a huge number of games this year, and these choices reflect my personal tastes and thoughts about the games I spent time with in 2008. Best Music Game Contenders:

  • Audiosurf
  • Rock Band 2

rockband2box I’m just going to be honest here.  Audiosurf was really original and a lot of fun, but when it comes to the best music or rhythm game of the entire year, there was only one real contender. Music games have become remarkably popular in the last number of years, and so marketing teams around the world made sure that we saw more than enough of them to go around in 2008.  The Guitar Hero franchise alone could have provided enough entries to fill the entire genre. You’ll notice Guitar Hero: World Tour isn’t even on my list of candidates.  The old girl just hasn’t been the same since she started sleeping around with Neversoft.  What can I say?  Blatantly ripping off most of Rock Band’s ideas but not doing them as well doesn’t help either.  Neither does a lackluster track list. I could go on, but I digress. What more can I really say about Rock Band?  RB2 was a game of refinements, not revolutions.  It may be the same basic game as the first one, but the changes and additions that have been made are greatly needed and appreciated.  It also has a downloadable content scheme going that I’m sure every publisher in the industry envies (and one that I wish more developers would learn from).  I’ve probably never logged so many hours (or so much money…) into a game as I have into Rock Band across its two iterations.  Few games can match the sheer awesomeness of the multiplayer experience this game provides with a good group of friends (a category you just might see reappear soon enough).  It’s the best plastic instrument experience out there, and I don’t see it getting old anytime soon, which with my short attention span is pretty damn impressive. Way to go Harmonix.  Keep up the good work.

Friday
Jan022009

Best of 2008: Best Fighting Game

Zestful Contemplation’s Best of 2008 Awards

Just in time for 2008 to be a thing of the past, it’s Zestful Contemplation’s Best of 2008 Awards.  I’m not pretending to make my awards comprehensive or unbiased or any of that other pretentious crap.  The fact that these awards reflect my own personal experiences, tastes, and dislikes is exactly the point.  I haven’t played every game that came out this year and I’m not going to consider a boatload of titles I never played.  But I did play a huge number of games this year, and these choices reflect my personal tastes and thoughts about the games I spent time with in 2008. Best Fighting Game Contenders:

  • Soulcalibur IV
  • Super Smash Bros Brawl

sc4box For a category that supposedly doesn’t see much in the way of contention these days, the fighting game genre sure turned out some pretty big hits this year.  Heck, despite every molecule of my brain being confused by the very prospect, apparently Mortal Kombat vs. DC Universe isn’t actually soul-crushingly terrible.  Go figure. There were two entries this year that rather blew me away for their own reasons.  It was damn near a double K.O.  But in the end, Soulcalibur’s spirit burned brightest. Despite being a giant Nintendo nut, I never really got into the past couple of Smash Bros games.  I was pleasantly surprised this time around when, for whatever reason, Brawl really hooked me.  It was quite addicting. Still, there’s no topping Soulcalibur for me when it comes to the ultimate fighting experience.  Amazing graphics, a great character creator, Star Wars guest characters who were out of place but still fun, and that classic mix of simple controls, deep gameplay, and stylish moves put this one over the top.  It’s a formula that hasn’t changed much since its inception, but that’s because it doesn’t need to. Despite lackluster single player modes (something unfortunately common to fighting games and one area where Brawl was decidedly superior), there’s enough here to keep Calibur fans busy until the Soul begins yearning for the next installment.

Tuesday
Dec232008

Warming Up to the PS3

Ever since I splurged and bought Sony’s overpriced black monolith of a console, I’ve been desperately searching for ways to justify the purchase to myself.

My musings landed me in an odd place recently (not the first time this has happened, mind you).

I realized that it already had justified itself.  The frantic search for justification was unnecessary.

What I suppose I was trying to do was find ways to use my PS3 and much as my Xbox 360.  After all, if I don’t use it as much, then it must not be worth as much, right?  So I was thinking of all the multiplatform games I could buy on PS3 instead of 360 and looking around for every Sony exclusive I could whilst trying to increase my PS3 game library at any cost.

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Well, I can now admit that was the wrong path to travel down.

I already have a number of great PS3 exclusive games.  They have given me experiences that, naturally, I could not have gotten anywhere else.  Just because they don’t match the quantity of my 360 doesn’t mean I didn’t enjoy playing them just as much as any title on the shoddily built white box.

I also have an HDTV now, which means I can now experience the geeky joy that is watching a great movie (or even a really bad one, honestly) in true high definition.  This alone makes my PS3 dear to me.  The fact that it is a better DVD player than the 360 by miles doesn’t hurt either.

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I was chasing after a bunch of silly reasons, just trying to use my PS3 whenever I could, at whatever cost.

The PS3 is a lot quieter!  Wouldn’t it be better to play games on it instead of the jet engine competition so I would be less distracted?

Possibly, but it’s hardly an issue worth getting that worked up about.

The 360 could break on me at any second!  Shouldn’t I buy as many games as I can for the PS3 in case it goes down?

It’s hard to fault this logic to an extent, but the bottom line is, as poorly built as Microsoft’s console is, I’m invested in it far to deeply to go back now.  So, for better or worse, I’m going to have to continue to do whatever it takes to keep a working 360 at my disposal.  So the games I buy for a particular console don’t matter too terribly, save for the couple of weeks I would theoretically be without my 360 again, and choosing a system for a game based on that criteria is frankly a little paranoid.

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Ultimately, the bottom line is, I’m never going to use my PS3 as much as I do my 360.  It’s just that simple.  I’m too far invested in the white console; I’ve bought too many games for it; I generally prefer its exclusive games, its user experience, and even its controller; and, may the geek gods help me, I adore the achievement system, which is a huge reason why I still choose it over the PS3.

But none of that is the point.  Microsoft did a lot of things right this generation.  Just because I generally prefer my 360 doesn’t mean I hate my PS3 or that I should artificially spend more time with it for no good reason.

I just need to better appreciate the strengths it does have and the things it has already given me.  And by the looks of things, I’m well on my way to doing that.

Welcome to the land of the loved, PS3.  Sorry it took so long to get you here.

Thursday
Dec112008

Sad Wii

So I recently got a new HDTV which I am rather proud of.  I will refrain from blathering on about how awesome I think it is unless I can think of a legitimately good reason to do so beyond how awesome I think it is.  In other words, an actual topic revolving around HDTVs.

Why do I bring it up, then?

Whilst playing around with my shiny new toy, I eventually found my way back to my Wii and turned it on again (after a huff and a puff to blow off all of the dust).  I made sure the video and the audio were working, played a little bit of LostWinds to see what the picture would be like (fuzzy and decidedly low-res through the lame composite cables, but still much more colorful and vibrant than on my SDTV, for the record), and did a little memory management while I was at it.

Then I decided to check the calendar.  It had been three-and-a-half months since I had last turned on my Wii.

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Three-and-a-half months.  Since I had even so much as bothered to turn it on.  And that was for a quickie hour of Mario Kart.

I've been a Nintendo fan since as long as I can remember.  I've stuck up for the Wii many times when others do not and will continue to do so.  Part of me wants to blame some of this on myself to deflect the problem away from my beloved Big N.

I was busy.  I didn't have time to play as much with this busy semester of college.  I could have played a couple of games, like de Blob or Wario Land: Shake it!, but I was low on money and never got around to renting them like I wanted to.  I was busy playing other games.

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Wait, hold it.  Now I done gone and discovered the truth.

I was busy playing games.  Here's the sad truth: Yeah, I might have missed out on a couple of relatively smalltime games because of the extenuating circumstances listed above.  But the bigger problem is that Nintendo didn't give me jack shit to play, because my beleaguered wallet will tell you that if they had, I sure as hell would have bought it.

Instead, Nintendo busied itself releasing a couple of half-assed efforts that by all rights don’t even deserve to do well among their coveted casual market.  Rock Band and Guitar Hero are casual enough as it is and Wii Music’s childish remote waggling should be embarrassed to be anywhere near the same genre as those two classics.

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And as for Animal Crossing?  Don’t get me started on how angry I am at Nintendo for taking this long to release the same game for a third time.  It’s inexcusably lazy and a crushing blow to fans like me who were waiting anxiously for fun new changes to the addictive fuzzy animal life simulator thing.

I’ve forgiven Nintendo for some pretty egregious violations of lazy sequel syndrome before.  After all, if the fortieth iteration of the same formula ain’t broke, well… don’t fix it, right?

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I’m beginning to wonder.

 

The bottom line is, I still cherish my memories of Nintendo and continue to hold them in high regard, which makes it all the more painful that they have seen fit to totally ignore just about everyone this holiday season.

New buyers still can’t find Wiis in stores.  Hardcore gamers have nothing to play.   Casual gamers have only a couple of crap titles to play.

Who could possibly be happy with the Wii this season?

It’s not like this kind of thing is unprecedented.  It’s about this time in all Nintendo’s console life spans where things start to dramatically fall apart, releases slow, and the console dies a slow, painful death into obsolescence until Nintendo releases a successor in a couple of years.

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I was really hoping it wouldn't come to all of that this time around.  And it still might not.  Nintendo still has time to save my beloved Wii.  They have made comments indicating that they are at least trying to make us think they’ve seen the error of their ways.  I’ll believe it when I see it, but I can hope.

The Wii is a console that, despite what just about everyone seems to be saying these days, I still think has great potential.  I would like to see it stick around for a long time to come and avoid Nintendo’s usual pathetically short console lifespan.  Some imitation of the DS or, even better, the PS2 would be a welcome change.

But boy oh boy does Nintendo have a lot of work to do.  Every passing day with nothing new to play leaves the poor little Wii further and further back in the minds of gamers everywhere.

Come on, Nintendo.  Over three months of abandonment from a Nintendo nut?

That’s just sad.