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Wednesday
Jun022010

ModNation Racers - Annoyingly Close to Perfection

One question lingers above the head of ModNation Racers, casting its ugly shadow on the game’s cute facade and refusing to budge until a satisfactory answer is provided once and for all.

Is ModNation Racers better than Mario Kart?

After all, Sony’s newest kart racer is clearly lusting after the throne. They have set out to infuse the user-created madness of LittleBigPlanet with the core kart racing gameplay of the king of the genre, Mario Kart.

Have they done it? Has the king been dethroned?

Sadly, in a plot twist straight out of a bad sports movie, ModNation Racers came within ten feet of being the king of the hill and then tripped over its own feet and rolled all the way back down to the bottom.

Click to read more ...

Tuesday
Jan122010

Best of 2009 - Honorable Mentions, Part Two

And now for the rest of those unfortunate games that just didn't quite cut the mustard. In some alternate universe these could be just as deserving of a slot in the top ten, but for some reason they got left behind. They are grouped here so they can at least get some shot at the recognition they so clearly deserve.

Borderlands

Borderlands nearly ended up in the main list, but was just barely edged out of the last slot by the more original, surprising Silent Hill: Shattered Memories.

Still, to say Borderlands is less original is not to say it is less enjoyable. It doesn’t exactly rewrite the definition of what a modern shooter should be, but it doesn’t really need to. There’s plenty of room on my shelf for games like Borderlands, titles that don’t really try to do anything spectacularly new, but that take established conventions and make them feel fresh and fun. 

At the end of the day, if I’m having fun with a game, isn’t that what matters most? 

Click to read more ...

Tuesday
Jul142009

A Third Handheld Competitor, You Say? Madness! 

I am fully aware that in most hardcore gaming circles, announcing that you believe a phone can be a truly capable gaming device will get you roughly the same type of odd stare as if you announced that you thought the box containing the pizza was just as tasty as the round pepperoni-covered treat within.

Here I stand before you, however, ready to face your odd stares (yes, I can feel them through the Internet - I’m special that way) and announce that I think a phone can be a capable gaming device.

In fact, I’m going to do one better.

I think that the iPhone can provide a satisfying gaming experience on par with or better than the PSP or the DS.

There, I said it. Now let me explain.


The key to this madness lies in understanding that all of these various devices have their strengths and weaknesses.

The PSP is a powerful little bugger. It’s essentially a PS2 in a much smaller container that you can hold in your hands. Its software catalog is a bit lacking and it doesn’t provide you with many experiences you can’t get elsewhere, but it does have some nifty titles and a lot of power in a portable form.

The DS has a much larger selection of titles and an interface that provides for experiences that can’t be had elsewhere, giving you a reason to play even if you don’t travel often. On the downside, it’s lacking in power and most games available for it don’t do much to show off the true potential of its innovative interface.

I fully believe that the iPhone carves out its own little niche in the gaming world that makes it just as viable a competitor as either of these two other systems. It may not provide the depth of gameplay or keep you hooked for as long as its rivals, but that’s why it works - it does something different and it does it well.


Perhaps its greatest asset is simply the fact that, unlike the other portable consoles, you’ll likely have your iPhone with you wherever you go. This makes it maybe even the ultimate portable gaming platform, as it provides a fully capable gaming experience wherever you happen to be without you even having to remember to lug around a separate gadget.

It should be noted that this is less true of the iPod Touch, of course, which is just as capable of a gaming machine, but lacks some of the natural convenience of its phone counterpart.

Why the iPhone works so well as a gaming device is simply that the whole experience revolves around its portability and its constant connection to the Internet.

Most of the games might be more simple than what you’d find elsewhere, but they work fantastically for small, pick-up-and-play chunks, which is exactly what you want on a phone. They’re also much cheaper on the whole (you’ll almost never pay more than $10 for a game, and most are $5 or less) so the simplicity is far more acceptable. If you dig around, it’s more than possible to find a game for under $10 that gives more gameplay value than something you would have bought for $30 on the DS or $40 on the PSP.

 

Additionally, since the iPhone is connected to the Internet at all times, whether that be through a Wi-Fi connection or the cell phone data network, it facilitates the ultimate in impulse buying (especially when you combine its ever-present net connection with cheap game prices). Simply browse the App Store and download a new game - from just about anywhere - right onto your phone and immediately begin playing it. It’s incredible how addicting this becomes, especially when there’s so much good stuff to play.

Interestingly, both the PSP and DS are putting forth efforts in the area of instant purchase, downloadable impulse buys, but neither comes anywhere close to what’s already available on the iPhone. The PSP Go will bring the ability to download full games to the platform, but their larger file sizes, the higher price of the device, and the lack of much interesting to play all hold it back. The DSi now has a download service of its own, but let’s not mince words here - it sucks. Nintendo has a lot of work to do here.


I’m not arguing that the iPhone is a perfect platform. No gaming device is. Like any successful platform such as the DS, Wii, or PS2, the iPhone has its fair share of crap cluttering the App Store. The fact that there’s no easy way to find the best stuff in the store right now is a shortcoming indeed, as most of my gaming finds are discovered with the help of external sites. Also, like its innovative gaming peers the DS and Wii, many titles try to cram experiences or control types that just aren’t suited for its lack of buttons and the titles that truly take advantage of the platform are somewhat rare.

Still, the iPhone’s focus on control via only touch screen and motion sensors is far from a detriment. Even I was skeptical at first, but the lack of options forces developers to be creative and, when approached correctly, can make for some innovative and fun experiences literally not possible on any other platform. Sure, there’s plenty of titles that resort to a virtual D-Pad (not all of which are bad, mind you), but there are others which use multi-touch, creative touch screen controls, tilt controls, or some of these combined, to make titles that wouldn’t work anywhere else.

Of course, the most important part of any gaming platform is its library of games. No matter how much I try to convince you that the iPhone should be taken seriously, none of it is going to mean anything until I can prove that its great features and convenience are also backed up by things you’d actually want to play.


With that in mind, keep an eye out for many more iPhone game reviews here in the future. I already have a number of them written and ready to go, and many more I want to write after that. I am anxious to prove to non-believers that we have a true contender on (or rather, in) our hands.

It may be different, it may be easy to dismiss as too “casual” or too simple, and it certainly isn’t perfect, but I’ve had more fun and spent more time gaming on my iPhone recently than my PSP and DS combined. Hopefully more people will see the light as I do someday.