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Monday
Apr052010

Uncharted 2: An Unfortunate Difficulty Curve

It’s only logical that, in a medium that prides itself upon interactivity and developing player skill, games would necessarily get harder as they go along, peaking in difficulty at the end of the game in the ultimate test of what the gamer has learned.

In the olden days this was less complicated. Beating a game was its own reward. There was no complicated story to worry about, only overcoming the series of obstacles and seeing the Game Over screen.

But now that games are starting to tentatively poke their feet in the water of competent storytelling, a new element is added to the mix. A vital part of proper storytelling, and a big reason why the interactive medium of gaming has so far sucked at telling good tales, is momentum. Interactivity screws with momentum. It’s a nightmare to maintain a compelling pace when the player has full control of what’s going on.

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