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Monday
Apr042011

Mass Effect 2: The Arrival DLC Review

Fans of Mass Effect 2 have so far been spoiled by the downloadable content Bioware has seen fit to send our way. They haven’t been the lengthiest adventures, but they provided quality doses of Mass Effect action at reasonable prices while adding something to the overall lore. 

Kasumi’s Stolen Memory told the surprisingly poignant personal story of a young lady who proceeded to become a useful and unique party member after the mission’s completion. Overlord was a side story, true, but it was a good one, with an emotional finale that made the journey worth it. Lair of the Shadow Broker contained exciting action scenes, important plot revelations, and vital character development for Liara. Shadow Broker actually stands as one of my favorite pieces of DLC I’ve yet played. 

All of these extra missions I would recommend without hesitation to anyone who enjoys Mass Effect. It is admittedly a strange value proposition when analyzed closely, as $7 for a tiny fraction of the content contained in the full $60 game does seem a bit strange on the surface, but that’s missing the point. These are episodes, installments, bite-sized morsels, call them what you will. They provide a small fix of entertainment at a fraction of the price and extend the life of a fun game beyond what was provided on the disc. As long as I come out on the other end of my microtransaction with a smile on my face, I have no problem with it.

Considering Mass Effect’s rather good track record with this type of content, it’s disappointing to report that Shepard’s final mission under the Mass Effect 2 banner is a letdown.

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Tuesday
Mar292011

Dragon Age II Review - A heartbreaking misfire

There is no worse feeling a game can induce upon a poor, unsuspecting player than that of disappointment. Dragon Age II is guilty of this worst of gaming sins. It steps forward into the spotlight with a confident stride only to reveal hours later the moldy, rotting core lying within. Terrible games are easy to dismiss. Great games are easy to recommend. Those like Dragon Age II prove difficult, offering glimmers of hope bright enough to make me truly mourn the loss of what could have been. 

Dragon Age II is proof that even the best writer can have an off day.

Anyone coming into this game because of Bioware’s illustrious pedigree will find it curiously below par. Some of its shortcomings can be written off as bold attempts to do something different than the studio’s norm. They may not have worked, but perhaps they can at least be excused in the name of attempting the unexpected. Far less justifiable are those failures that come where this group of talented developers should be strongest; those that let its audience down precisely where it is expected to be at its best. 

To begin, let us examine the setting. A more generous mind could perhaps label Kirkwall as “intimate”. I think “small” is more accurate.

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Thursday
Jan132011

Best of the Decade: Mass Effect 2


Mass Effect 2

Platforms: Xbox 360, Windows

Release Date: January 26, 2010

Publisher: Electronic Arts

Developer: Bioware

Mass Effect was a terrifically ambitious experiment. Mixing RPG elements with other genres of gameplay has become commonplace, but with this epic title, Bioware approached the gameplay from the other direction, choosing to mix an action game into an RPG. The end result was imperfect, but fascinating on a number of levels. 

It wasn’t until early this year when the potential for the series truly became apparent. Mass Effect introduced many of the concepts its sequel would polish into a fine sheen, but Mass Effect 2 sold me on why this series could be one of the most important and influential the industry has seen. 

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Monday
Jan032011

Best of the Decade: Half-Life 2

Half-Life 2

Platforms: Xbox 360, Playstation 3, Windows, Mac OS X

Release Date: November 16, 2004 (Windows version)

Publisher: Valve Corporation

Developer: Valve Corporation

When I sit down to write something about a game, I’m usually struggling to contain the veritable torrent of words that spill forth from my fingertips and onto the screen. I love to talk and write about games and am rarely at a loss for words when it comes to discussing them in any form.

So it has been with my Best of the Decade list so far. Entries I thought would be quick and easy have turned out far longer than expected. I started with the intent of creating short blurbs for each game and have quickly slipped to writing a gushing review-length article of every pick. 

But I honestly can’t think of anything to add to what’s already been said about Half-Life 2. I have no unique angle or compelling personal drama framing my experiences with it. This is one of the most loved games ever created and I simply don’t feel I can meaningfully add to the discussion. 

It is, quite simply, the best first-person shooter ever made.

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Saturday
Dec182010

Best of the Decade: Rock Band

Rock Band

Platforms: Xbox 360, Playstation 3, Playstation 2, Wii

Release Date: November 20, 2007 (360 and PS3)

Publisher: MTV Games, Electronic Arts

Developer: Harmonix

I still remember how stupid I felt walking through the mall back to my car with the gigantic box of plastic instruments tucked under my arm. For a brief moment, as the mall patrons stared at me with confused looks in their eyes, the thought occurred to me that perhaps spending a large wad of cash on peripherals with which to pretend I was playing music by following along to colored button prompts wasn’t exactly the coolest thing I could be doing with my money.

Once I got them all home and started playing around with them, I never looked back. 

Technically the only instrument the genre hadn’t seen was the drums, but putting all of the instruments together in one game was Rock Band’s real stroke of genius. Everything came together for one of the most brilliant multiplayer gaming concepts ever produced.

The Rock Band series is the culmination of Harmonix’s long quest to perfect the music game. They remain one of my favorite ways to relax and release stress. Even five years or so since the original Guitar Hero, it’s still just as fun to pick up a plastic guitar, fire up my imagination, and pretend I’m a rock star for a little while by jamming out to awesome music. There’s something primal and satisfying about the experience music games provide.

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