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Entries in valve (6)

Monday
Mar082010

Mass Effect 2: An Examination of Character

Defining what makes a “good” character is relatively easy as long as you stick to useless generalities. It is someone that feels like a realistic human being. It is when you dive into the details that things become decidedly muddier.

Games are not a medium known for creating believable characters. This is somewhat perplexing considering that games have more untapped potential for this than any other medium in history. They can combine great writing, acting, and visuals with the unique element of interactivity. It is only recently that we are beginning to see games scratch the surface of what is possible.

Bioware has led the way in this area. Playing Mass Effect 2 makes it abundantly clear how far games have come. They continue to top not only most every other developer in the industry, but also themselves, in creating interesting, believable characters time and time again.

Yet, when I try to figure out exactly what makes their characterization so good, I can’t quite come to a solid conclusion. I know that they’re steadily getting better by examining my gut reactions to their characters. I enjoyed spending time with the Dragon Age cast more than most of Mass Effect’s crew. I don’t even remember Jade Empire’s characters. Mass Effect 2 seems on track to be their best effort yet.

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Friday
Mar052010

Mass Effect 2: Disturbingly Frequent Demise

This just in: Mass Effect 2 is really hard!

I do not want to cast an accusing glance in Bioware’s direction if it is not justified, so I will try to reign in my nasty stares as much as possible whilst I attempt to figure out the true cause of the phenomenon, but let me just say that as a general rule I am decidedly not fond of sequels that decide they need to be more difficult just because there is a higher number in their title.

It is a remarkably common thing, and one that frustrates me to no end.

“Oh,” the developers seem to be saying, “clearly they beat the first game, so what they must want is more and harder, right? I mean, they can’t possibly just want more of what they already enjoyed but with new stuff added. Sureely they want to be incredibly frustrated along the way as well. We must assume their skills have become superhuman and throw all sorts of torturous walls of difficulty at them. That’s the ticket!”

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Wednesday
Jan132010

The 2009 List of Shame

The games below are not necessarily the outright worst games of the year. In fact, two of the three certainly are not. Frankly, I don't have the time, money, or incentive as a lone blogger to play what are actually the worst games put on shelves. Instead, these are the games that, for various reasons, made me very sad. And being a sad gamer isn't a fun thing to be.

Grand Theft Auto IV: The Lost and Damned (DLC)

The Lost and Damned wasn’t a bad game. From all accounts it was a well-constructed addition to the GTA IV universe, with an interesting storyline, new gameplay, and all that other jazz.

None of that is why the add-on made the List of Shame.

It was through playing The Lost and Damned that I realized I don’t have any desire whatsoever to play GTA IV anymore, and this made me sad.

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Sunday
Jan032010

Best of 2009 - Left 4 Dead 2

As one year transitions into the next, I find it a healthy and refreshing endeavor to look back upon the past year and reflect upon those experiences which touched me the most; to discover which games stood tall above the rest and, for one reason or another, made a lasting impression.

Over the next few days, I will be sharing my own personal list of the ten best games of 2009, followed by those that didn't quite make the top ten and even a few of my greatest disappointments of the year. These are in no particular order, but they are the games I found most worthy of praise. Reflecting upon them makes one thing clear: it was a great year for gaming.

Let’s ignore the controversy for a moment. Let’s ignore the fact that some think this game shouldn’t have been made. Let’s ignore the fact that it spawned countless heated debates and nearly soured the almost untouchable image of Valve as Gamer’s Best Friend. 

Let us instead try to focus on what was ultimately delivered: A full-featured, cohesive package that is truly better than the original in just about every way and makes it hard to go back to the original game - a reliable sign of a worthy sequel.

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Wednesday
Aug192009

Undead Animosity

I’m going to be honest. I don’t have clue why the fuss over Left 4 Dead 2 just simply refuses to go away.

“OMG! Valve is releasing a sequel in only a year! They’re the devil!!!”

People, you do realize this is Valve we’re talking about here, right? The company that has made some of the greatest gaming experiences of all time? The people who brought us the Half-Life series, Counter Strike, Team Fortress, the original Left 4 Dead, Portal, and more?


The company that can basically do no gaming wrong?

Well, aside from the Half-Life episodes, but that’s another argument....

It’s as if Valve has earned itself not a single ounce of trust. It’s as if years and years of delivering some of the best games on the market have earned it nothing but suspicion and hatred.

I don’t get it.

Sure it’s unorthodox for them, but shouldn’t that be why we should accept it? Or at least not revile it?

Valve is one of the only companies around that doesn’t do this on a regular basis; that doesn’t exploit its customers for all they’re worth just because they have a couple of new map ideas and want to squeeze a whole sequel out of them.

Left 4 Dead 2, from all reports I’ve heard, is going to be a solid, complete package far beyond anything we would have gotten through DLC chunks and most assuredly quicker than we would have gotten it through little DLC bits.


That’s perhaps the most baffling thing. The people complaining about this the loudest are obviously fans of Left 4 Dead. I just don’t see what the negative is here.

In just a year, for just the price of one measly new game, the same price these gamers are likely willing to pay many times throughout a single year for new experiences, they’re getting more content in a sequel than was present in the entirety of the original Left 4 Dead.

How is that bad?

Do you think we would have gotten that much content in just a year otherwise? Probably not. Do you think that it would have pulled together into such a nice whole otherwise? Probably not.

Do you have any idea how much Xbox 360 owners would have been gouged for that content? Probably a pretty good chunk of that $60 price for far less content is my guess.

But again, that’s a somewhat different argument....


I’m not saying I don’t understand at all where that animosity comes from. I was just as angry as anybody else when I first saw the Left 4 Dead 2 trailer. I understand it’s unusual for Valve, that it would be easy to interpret this as money grabbing, or even a stab in the back to fans if you want to get melodramatic about it. Valve is not playing by their usual rules and I guess that scares some people a great deal.

If there’s a Left 4 Dead 3 in November 2010, then I’ll most certainly be joining the boycott list just as quickly as anyone else.

In the meantime, I’m getting a whole lot of Left 4 Dead in a relatively short time frame in a more cohesive, satisfying package than random DLC chunks. Not to mention the fact that not only are they still supporting the first game, but they’re promising continued DLC for the second as well.

To me, that’s awesome.

I think we should give Valve a little credit here. I’ve had some of the most fun I’ve ever had while playing a video game while playing games with the Valve logo on them. I’m going to give them a little bit of slack before I start decrying them for being money-grubbing bureaucrats with dollar signs plastered onto their eyeballs. I think they’ve earned a little more of my trust than that.

I know some people are seeing this whole situation and screaming, “Worst case scenario! Best developer ever goes rogue! Begins craving lots of money really fast! Starts whoring out its precious franchises!” But Left 4 Dead 2 is pretty damn good as far as worst case scenarios go.

After only a year, you pay the price of one full game and you get more game than what you bought with your $60 a year ago.

Oh drat. I’m getting more content than the first time and I’m getting it quicker than I expected to.

How dare they.


Look, Left 4 Dead 2, from every interview I’ve read about it, is a project of love if I’ve ever heard of one. Just like all of Valve’s other projects, come to think of it. The only reason Valve is doing this, the only reason Valve is going against their norms, is because they loved the original so much that they wanted to make a lot more of it than they could through little DLC packs.

I respect that. They love what they’re doing and they want to do more. They wanted to explore more ideas and share them with their fans, gamers they thought would stand behind them and appreciate what they were being given.

I think that’s great. I wish more developers would do that. If you’re going to make a sequel, at least be passionate about it; at least be excited about it.

This is the kind of sequel I’m enthused about. This is the kind of sequel I can stand behind and firmly say I don’t mind paying for.

Ultimately, whether or not Left 4 Dead 2 is going to go over well with fans is something we’ll only be able to tell in November when the final game is released. Even I am holding back my final judgment until I actually have a chance to play the game.

I’m remaining hopeful, but despite my optimism, I still don’t know whether the full $60 package is going to feel like it deserves a full $60 package. I certainly hope so, the interviews lead me to believe so, but I’ll only be able to tell when I play for myself.

But it still saddens me that a company as passionate and talented and creative as Valve gained so much animosity from its supposed “fans” the very second it decided to do something slightly different. A move that, were it to come from any other company in the gaming industry, would be recognized not as a traitorous move, but as business as normal.

Where’s the love, people?