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Monday
Jun182012

Tera impressions - A slick, sexy, pervy action MMO romp

If there even exists such a thing as a “review” of the ever-changing beast that is an MMO, I shall not be the one to write it. My patience for repetition grows thin long before I’ve reached any level cap. I’ve never raided, nor participated in the elusive “endgame” that keeps so many hooked on these addictive treadmills. The MMO for me is a passing fling, a brief fulfillment of base urges to collect shiny loot and level up. 

Tera, I would guess, will turn out no differently. It always begins with grand ambitions. I always think this will be the time I find “the one” that sticks. Around the time I slaughter my forty-zillionth evil, spell-flinging walrus the magic wears off and I move on. Inevitably, the draw of spiffy virtual hats ceases to be compelling reason to go through the same tired combat routine again and again and again.

Surely Tera has repetition to spare. Its tedious “kill everything always” fetch quests make the rote drudgery of The Old Republic feel like a field trip, to say nothing of World of Warcraft’s spate of interesting excursions as of the Cataclysm revamp. The utterly forgettable story piles on the “taking a step backwards” bandwagon and provides plenty of incentive to quickly skip every boring text box in the game as fast as your index finger will let you. 

But the modern modus operandi when it comes to MMOs is one step forward for every step back, which brings me nicely to the reasons I started playing Tera in the first place. Tera is a genuinely gorgeous PC game with fun combat, two things near unheard of in the MMO space. 

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