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Entries in FPS (2)

Thursday
Jun302011

This is not a review of: F.E.A.R. 3

It isn’t technically all that important for a small site like mine to worry about such things as journalistic integrity, but I do my best to do right by them anyway. There’s a reason why this isn’t labeled a “review”. My experience with F.E.A.R. 3 includes only the single player and in the grand scheme of the game’s feature set, that’s not a comprehensive look at all it has to offer. Thus my reluctance of doing a traditional “review”.

Precisely this same train of thought strongly compels me to share my thoughts on the game anyway. You see, F.E.A.R. 3 is designed as a multiplayer experience first and foremost.

“Surely you jest!” I hear you mocking sarcastically. “A shooter that places multiplayer on a higher pedestal than single player? Such things have never been heard of!”

The truth intended by your mocking is correct, of course. The single player shooter is a sad and abandoned animal, having been neglected and forgotten in favor of the far more lucrative multiplayer shenanigans that comprise the overwhelming majority of the online gaming scene these days.

F.E.A.R. has always been different to me. I’m not sure it actually is different, as this isn’t the first F.E.A.R. to place a heavy emphasis on multiplayer modes. I still remember being miffed at how many of F.E.A.R. 2’s achievements centered around its multiplayer efforts.

I never had an interest in F.E.A.R. 2’s multiplayer, and I have none for F.E.A.R. 3’s either. They may well be fantastic, and I do, in fact, hear from proper reviews of F.E.A.R. 3 that it is a far better game when shared with a friend. That doesn’t change the fact that I don’t want to play F.E.A.R. with others. I want to lock myself in a room, turn off all the lights, and soak up the wonderful horror atmosphere. Even the shooting itself seems secondary to me, more a way to relieve tension than the primary draw. 

F.E.A.R. 3 moves the focus squarely to action, and specifically action with other people.

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Thursday
Apr152010

Lamenting a Lost, Assuredly Mediocre Friend

Why would anyone in their right mind lament the loss of a game like to DN forever? This title was the laughingstock of the industry for too many years to bother counting. This title had more broken promises that every politician in Washington put together. This title, more than anything else, looked to be based on a style of gameplay that was laughably outdated from anything that could even remotely be considered modern.

I'm not debating a word of any of that. In fact, that last bit about the updated gameplay is precisely why I wish the game had managed to do the impossible and actually land on store shelves.

See, I've noticed a disturbing trend in first person shooter games lately. With every new release comes more boring space Marines, more sickening trips through fake World War II games glorifying a horrible war, and more games for us to bring the maddening trend of realism in their gameplay design.

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