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Entries in mass effect (13)

Friday
Mar122010

A Gaming Guinea Pig

I have overcome my gaming demons. I have bested my problematic past. I have improved myself and can now legitimately call myself a better gamer.

This is no boast of skill. I’m not gloating about some great conquest or magnificent feat.

I am simply expressing pride in overcoming a personal flaw that has been bugging me for ages. It may not seem like much to most, but as important as my games are to me, I consider it a great accomplishment.

I have what you might call a bit of a checkered past when it comes to finishing games. Now, I know it’s far from unusual for your average gamer to fail to complete a title here and there. That is, in fact, perfectly normal. But when the problem is as consistent and ever-present as mine was, it can quickly lead to frustration.

Never have I had a total inability to finish what I start. This is not a problem analogous to a life-threatening disease. It is, perhaps, a bad rash or an itchy sore of some sort. But, much like an unidentifiable itchy red splotch, this problem came back to haunt me at intervals both inconvenient and unpredictable. I could finish a certain title without problem and then pile up five games that I’d never see the end of and a couple that it would take me a year or so to get back to.

This last bit, more than anything else, is most maddening.

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Friday
Mar122010

Mass Effect 2: Achievements and the RPG Experience

I can honestly and proudly say that I am not addicted to achievement points. I am not one of those poor souls who dedicates his entire playing experience to squeezing out every last point possible and doesn’t give up until every tedious, impossible task is done.

That simply doesn’t appeal to me in the least.

I’m not immune to the allure of the points, however. I know how satisfying it can be. I am aware of the double edged sword they can present. At their best, they give you incentive to play the game in fun ways you might never have thought or bothered to otherwise. At their worst, they lure you into wasting your time doing boring, unnecessary crap just for the increased achievement score.

Basically, my interest in points extends exactly as far as that line of boredom and insanity. I will happily chase a few points for fun, as long as it actually remains fun.

But I have recently realized that even my merely casual affection for the points can have a greater influence on my game playing than I thought.

The original Mass Effect contained a good number of fairly interesting cast members. This should have been a good thing, but the game’s structure combined with those blasted achievement points actually turned it into a negative for me.

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Tuesday
Mar092010

Mass Effect 2: Friends or Foes?

My gigantic assembly of party members in Mass Effect 2 has me a little perplexed.

See, I like them all. They’re a fascinating bunch. Even the evil bastards that I don’t agree with are interesting (I’m looking at you, Jack).

But I can’t help but think that there’s something missing.

This is not a comment on the quality of the characters themselves. I have previously said that I think Mass Effect 2 has a high quality cast and I stand by that statement, but something feels off about the assembly.

It took me a little while to put my finger on it. My moment of revelation came when I finally got my old friend Tali back in my party again. It was nice to see a familiar face.

And that’s when it struck me. I don’t feel any camaraderie here. We may be a bunch of capable individuals working toward the same goal in a broad sense, but I wouldn’t dare call us a team yet. Hell, the only people I even trust so far are the two that were with me in the last game. I guess newcomer Jacob seems like a decent guy. Cerberus goon though he may be, his head seems to be in the right place at least. Miranda, on the other hand, I’m not so sure about. And she’s not the only one.

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Monday
Mar082010

Mass Effect 2: An Examination of Character

Defining what makes a “good” character is relatively easy as long as you stick to useless generalities. It is someone that feels like a realistic human being. It is when you dive into the details that things become decidedly muddier.

Games are not a medium known for creating believable characters. This is somewhat perplexing considering that games have more untapped potential for this than any other medium in history. They can combine great writing, acting, and visuals with the unique element of interactivity. It is only recently that we are beginning to see games scratch the surface of what is possible.

Bioware has led the way in this area. Playing Mass Effect 2 makes it abundantly clear how far games have come. They continue to top not only most every other developer in the industry, but also themselves, in creating interesting, believable characters time and time again.

Yet, when I try to figure out exactly what makes their characterization so good, I can’t quite come to a solid conclusion. I know that they’re steadily getting better by examining my gut reactions to their characters. I enjoyed spending time with the Dragon Age cast more than most of Mass Effect’s crew. I don’t even remember Jade Empire’s characters. Mass Effect 2 seems on track to be their best effort yet.

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Friday
Mar052010

Mass Effect 2: Disturbingly Frequent Demise

This just in: Mass Effect 2 is really hard!

I do not want to cast an accusing glance in Bioware’s direction if it is not justified, so I will try to reign in my nasty stares as much as possible whilst I attempt to figure out the true cause of the phenomenon, but let me just say that as a general rule I am decidedly not fond of sequels that decide they need to be more difficult just because there is a higher number in their title.

It is a remarkably common thing, and one that frustrates me to no end.

“Oh,” the developers seem to be saying, “clearly they beat the first game, so what they must want is more and harder, right? I mean, they can’t possibly just want more of what they already enjoyed but with new stuff added. Sureely they want to be incredibly frustrated along the way as well. We must assume their skills have become superhuman and throw all sorts of torturous walls of difficulty at them. That’s the ticket!”

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