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Entries in gamecube (2)

Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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Friday
Dec032010

Best of the Decade: Metroid Prime

Metroid Prime

Platform: GameCube

Release Date: November 17, 2002

Publisher: Nintendo

Developer: Retro Studios

We’ve been in the 3D era for so long now that the painful memories of awkward transitions into the third dimension are starting to fade. Save for perhaps the lingering spectre of controversial Castlevania adaptations, most franchises have either made the move into 3D, made their position on maintaining their 2D purity clear, or been forgotten entirely.

I’m sure every gamer old enough remembers the magic of firing up Super Mario 64 for the first time though. The sheer amazement at the revolution in control and design that game brought is almost certainly unmatched in scale and importance. That Nintendo pulled off the trick again a number of years later with The Legend of Zelda: The Ocarina of Time and transitioned another of their classic franchises into 3D while making one of the most loved games of all time is simply stunning.

So who would have thought, one console generation later, that they could do it all over again? 

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