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Entries in review (49)

Monday
Apr042011

Mass Effect 2: The Arrival DLC Review

Fans of Mass Effect 2 have so far been spoiled by the downloadable content Bioware has seen fit to send our way. They haven’t been the lengthiest adventures, but they provided quality doses of Mass Effect action at reasonable prices while adding something to the overall lore. 

Kasumi’s Stolen Memory told the surprisingly poignant personal story of a young lady who proceeded to become a useful and unique party member after the mission’s completion. Overlord was a side story, true, but it was a good one, with an emotional finale that made the journey worth it. Lair of the Shadow Broker contained exciting action scenes, important plot revelations, and vital character development for Liara. Shadow Broker actually stands as one of my favorite pieces of DLC I’ve yet played. 

All of these extra missions I would recommend without hesitation to anyone who enjoys Mass Effect. It is admittedly a strange value proposition when analyzed closely, as $7 for a tiny fraction of the content contained in the full $60 game does seem a bit strange on the surface, but that’s missing the point. These are episodes, installments, bite-sized morsels, call them what you will. They provide a small fix of entertainment at a fraction of the price and extend the life of a fun game beyond what was provided on the disc. As long as I come out on the other end of my microtransaction with a smile on my face, I have no problem with it.

Considering Mass Effect’s rather good track record with this type of content, it’s disappointing to report that Shepard’s final mission under the Mass Effect 2 banner is a letdown.

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Tuesday
Mar292011

Dragon Age II Review - A heartbreaking misfire

There is no worse feeling a game can induce upon a poor, unsuspecting player than that of disappointment. Dragon Age II is guilty of this worst of gaming sins. It steps forward into the spotlight with a confident stride only to reveal hours later the moldy, rotting core lying within. Terrible games are easy to dismiss. Great games are easy to recommend. Those like Dragon Age II prove difficult, offering glimmers of hope bright enough to make me truly mourn the loss of what could have been. 

Dragon Age II is proof that even the best writer can have an off day.

Anyone coming into this game because of Bioware’s illustrious pedigree will find it curiously below par. Some of its shortcomings can be written off as bold attempts to do something different than the studio’s norm. They may not have worked, but perhaps they can at least be excused in the name of attempting the unexpected. Far less justifiable are those failures that come where this group of talented developers should be strongest; those that let its audience down precisely where it is expected to be at its best. 

To begin, let us examine the setting. A more generous mind could perhaps label Kirkwall as “intimate”. I think “small” is more accurate.

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Monday
Feb282011

The Great iOS Game Search: Tiny Wings

I am simply convinced that Apple’s iOS platform has a lot of potential for great gaming experiences. The powerful hardware, responsive touchscreens, and gorgeous displays of the iPhone, iPad, and iPod Touch are brimming with possibility. Unfortunately, the App Store is filled with shovelware and games that don’t do the OS justice. As such, I have decided to go on a search to find those digital diamonds in the rough that are not only great games, but are designed for the platform as well. 

Tiny Wings

Developer: Andreas Illiger

Current Price: $0.99

Platforms: iPhone/iPod Touch

I firmly believe that there is a place for games on iOS that attempt to challenge dedicated handhelds like the PSP and DS in terms of depth and quality. Why not aim for such lofty goals, after all?

Even I must admit, however, that the games that most often feel “right” for the platform, those that capture my attention and bring a smile to my face and leave me thinking to myself “Yes, this is what mobile gaming is all about” are those games that embrace the simplicity of the device. They find ways to build mechanics around minimalism while including enough depth to retain challenge and ensure practice is needed to master the game.

These games often require only one input, touching, tapping, or holding the screen at a certain time, but can have an addictive quality than can rival their more complex console brethren. They come in bite sizes with prices to match, costing as little as a dollar and are perfectly suited to gaming on a mobile device, able to give you a satisfying experience in just minutes.

They may be small, they may be disposable, but the best of the iOS crop is densely packed with creativity. It’s simply delightful to see how much experimentation is being done with graphics and gameplay in this sector and how much success it is bringing some developers. I’ve felt on more than one occasion that more creative thought has been put into a game I bought for $0.99 and thought would be a throwaway experience than a game I bought for $60 in a retail store.

Tiny Wings is one of these delightful little surprises. I bought it on a whim, having never heard of it before, after a writer I follow on Twitter recommended it. I didn’t even know what to expect, but for $0.99 I took the gamble and bought it sight unseen. When was the last time you did that with a console game?

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Wednesday
Jan262011

Review - Enslaved: Odyssey to the West

The apocalypse is all the rage these days. Blown up, devastated, ruined, and post-nuclear worlds are as inescapable as the inevitable doom these glorious nightmare scenarios envision. It seems there’s something about imagining humanity’s demise that has captured our collective attention of late.

We’ve squeezed the apocalyptic fruit of so much juice that it seems to have nothing left to give. The apocalypse has become boring. How’s that for strange?

Enslaved manages to infuse this overdone concept with new life by abandoning the bland brown grit traditionally favored as the end of the world’s color of choice. Instead, it opts for a greener palette, one that sees nature as regaining its rightful control over the land after humanity has made itself scarce. 

While Enslaved dazzles with its unique setting, it decidedly lacks a historical focus. Those hoping to learn the details of this world’s downfall will be disappointed. Enslaved plants its foot firmly in its fictional present and you learn little more than vague hints of backstory throughout the course of the adventure.

The game finds its true strength in its characters. The world sometimes seems a confusing jumble of disparate elements, full of lush greenery and sentient robots alike, but the characters you encounter along the journey, while few in number, will quickly endear themselves to you. By the end of the game, you’re sure to care far more about the people than the land. 

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Friday
Oct292010

Super Meat Boy Review

I love Super Meat Boy. I want to hug it and give it awards and then hit it with something large and heavy until its lifeless body stops twitching and then throw it into a river with cement shoes on. Then I shall dive in after it screaming “I’m sorry!” at the top of my lungs while weeping slightly.

This is the somewhat confusing relationship I have with this brutally difficult platformer. I both love it and hate it. I’m absolutely addicted to an experience that should rightfully have me in tears, not of joy, but of pain and sorrow. Instead, I’m finding that I can’t put it down and don’t quite know why.

Traditionally, a review of a difficult game is supposed to start with a warning. Something along the lines of, “this game isn’t for the faint of heart” or “this game isn’t for the easily frustrated. But therein lies the beauty of Super Meat Boy. Lines like these are not necessary. I am, in fact, “the easily frustrated” and I am smitten by Meat Boy’s masochistic charms.

Through a brilliant combination of precise control, superb level design, and forgiving game mechanics that do not punish death but instead reward skill, Super Meat Boy takes what could have been one of the most maddening games ever to be released upon the gaming public and turns it into a sublime example of pure gaming at its best.

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