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Sunday
Dec122010

Best of the Decade - Ratchet and Clank Future: A Crack in Time

Ratchet and Clank Future: A Crack in Time

Platform: Playstation 3

Release Date: October 27, 2009

Publisher: Sony Computer Entertainment

Developer: Insomniac Games

Ratchet and Clank clearly borrows from the Nintendo school of sequel design. It has a core foundation that lies largely unchanged while the peripheral elements are shifted around enough from game to game to remain interesting and fresh. 

I have fallen deeply in love with the Ratchet and Clank series since first playing it in 2002. It has risen to become one of my favorite series of all time, right there next to Zelda and Mario. In fact, I have beaten more games in this series than perhaps any other, eight in total. I’ve loved each and every one of them dearly. 

No other series has managed to match Ratchet and Clank’s mix of precise platforming, hectic gunplay with unusual weaponry, occasional puzzles, and consistent humor. It is a blend unlike any other and each new concoction raises the bar and renews my love.

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Saturday
Dec112010

Best of the Decade: Shadow of the Colossus

Shadow of the Colossus

Platform: Playstation 2

Release Date: October 18, 2005

Publisher: Sony Computer Entertainment

Developer: Team Ico

Whenever the overplayed argument over whether or not games are art gets dragged out for another flogging, there’s one title in particular that never fails to come up in the discussion. It’s certainly not the only title that gets put forth as an example of a game that does something more than mindlessly entertain, but it does seem to be the most consistently mentioned.

Though I will celebrate another title or two before this list is complete that I feel stand alongside it as the industry’s most museum-worthy productions to date, Shadow of the Colossus undoubtedly deserves to be recognized as a standout effort that truly represents the best of what this medium has to offer in terms of interactive emotion.

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Thursday
Dec092010

Best of the Decade: Street Fighter IV

Street Fighter IV 

Platforms: Playstation 3, Xbox 360, Windows

Release Date: February 17, 2009 (PS3 and 360)

Publisher: Capcom

Developer: Dimps/Capcom

For a great many years, my heart belonged only to Soulcalibur. I dabbled with other fighting games from time to time, but I could never gather up the motivation to stick with any of them long enough to get past that initial awkward button-mashing phase that’s inherent to trying any new series in this genre.

Most of all I was mystified by the Street Fighter phenomenon. I’ve always had a love/hate relationship with Mortal Kombat, which is to say I hate the fighting but love the cheesy characters and world they inhabit, but the appeal of the series is clear enough: cheesy B-movie aesthetic and plenty of gore. Dead or Alive isn’t my thing, but it has lots of anime-inspired girls with giant floppy breasts in it so its success is easy to understand. 

But when I looked at Street Fighter I was never able to grasp the appeal. Everything looked too simple and too repetitive. And, as fighting games aren’t exactly known for their ability to ease in newcomers, every time I’d try to pick it up I’d get stomped on and write it off. I had no street fighting friends to convince me to stick with it. 

When Street Fighter IV came out, something clicked.

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Wednesday
Dec082010

Best of the Decade: Soulcalibur II

Soulcalibur II

Platforms: GameCube, Playstation 2, Xbox

Release Date: August 27, 2003

Publisher: Namco

Developer: Namco

Every Soulcalibur game has meant a lot to me. Until recently, it was the only fighting game series I had ever gotten into. It was one of the titles I bought alongside my beloved Dreamcast on 9/9/99. I bought it on a whim because of a fantastic review score in Electronic Gaming Monthly. I had no idea whether I’d like it because I had never liked a fighting game before, but my gamble payed off and I’ve been playing it ever since. 

Just as I’ve never been a huge fighting game fan, I’ve never been much of a multiplayer gamer either, but the Soulcalibur series has long been the exception to both of these rules. Wrapped up in the many tales of souls and swords I’ve encountered over the years across four games now are countless battles, painful wins and losses both, and many hours of honing my skills, trying new characters, and improving my game. 

The most important aspect that these games have brought into my gaming life is the social element. Few of my friends are into fighting games and the genre usually isn’t worth the effort if you have no local competition to spar with. Here again Soulcalibur proved the exception. I’ve known many people that have enjoyed a quality bout of weapons-based combat and just about all of them have been well matched to my own skill. Winning a close match by that fraction of an inch against a good friend never fails to bring a smile to my face. 

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Tuesday
Dec072010

Best of the Decade - The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion

Platforms: Windows, Xbox 360, Playstation 3

Release Date: March 20, 2006 (Windows and 360 versions)

Publisher: 2K Games; Bethesda Softworks

Developer: Bethesda Game Studios

Most of the games on this list were carefully chosen as modern experiences that still hold up as such. I have previously discussed my modernist mindset when it comes to gaming, a mindset that makes it difficult to enjoy certain older titles. In the fast-moving gaming industry, a game doesn’t actually have to be that old to feel aged. A glance at many PS2-era titles is proof enough of this. Even in just 10 years, games have come a long way indeed.

Oblivion is a good example of this. It wasn’t the first of its kind, as one need only look at its predecessor, Morrowind, to see where it came from. But Oblivion did represent a huge leap forward from anything that had come before. When it was released, it was definitively a “next-gen” open-world RPG. It was gorgeous, stunningly large, and complex. Perhaps it feels dated in some respects now, but Oblivion raised the bar when it was released and it’s telling that, even after all this time, few games attempt the sheer scale and depth it delivered. 

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